WFH.teamOpen app
Back to remote jobs
Remote job detail

Intermediate Software Engineer (Unreal Engine 5)

Blackbird Interactive

LocationCanada
SeniorityIntermediate
CompanyBlackbird Interactive
Verified recentlySep 10
Compensation

Salary not listed

Salary details are shown when available from the source listing. Sign in before applying so the role can be reviewed against your resume, salary goals, seniority, timezone, and location eligibility.

Requirements and working style

Decision details from the source listing

Experience

3+ years stated

Education

BSc in Computer Science, College diploma in software engineering or game programming

Visa sponsorship

Listed as unavailable

Work authorization

Legal eligibility to work in Canada, Reside within Canada

Schedule

flexible

Required overlap

Pacific Time overlap required

These fields are normalized from the employer's text. Confirm details on the employer site before applying.

WFH.team analysis

What this posting tells you

Intermediate Software Engineer role at Blackbird Interactive, remote-friendly within Canada only with Pacific Time overlap. Requires 3+ years experience in C++ Unreal Engine development and shipped commercial game. Full-time employment with no visa sponsorship. Flexible schedule with remote-first work culture.

Role lane

Design and creative, QA and testing, Software, Customer support

Where you can work

Canada

Working hours

Pacific Time

Arrangement

Intermediate · full_time

Required signals
C++Unreal Engine 4Unreal Engine 5Gameplay SystemsPerforceGitVersion ControlProfilingDebugging
Preferred signals
Gameplay Ability SystemMassEntityChaos PhysicsVR PlatformsCIAutomated Gameplay TestingPrototypingPlayer Control and FeedbackCross-functional Collaboration
Confirm before applying
  • Compensation is not listed
Market context

Design and creative hiring on WFH.team

4,771active related roles
2,450new in the latest period
182.3jobs per 100 candidates
$202kmedian of comparable listed ranges

Category counts come from WFH.team's latest published remote job market snapshot.

Explore the remote job market
Skills and signals
C++Unreal Engine 4Unreal Engine 5Gameplay SystemsPerforceGitVersion ControlProfilingDebuggingGameplay Ability SystemMassEntityChaos PhysicsVR PlatformsCIAutomated Gameplay TestingPrototypingRemote-friendly in Canada with Pacific-time overlap required, remote-first workplace with flexible work arrangements.
Job description

Intermediate Software Engineer (Unreal Engine 5) at Blackbird Interactive

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for an Intermediate Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

Responsibilities

  • Core Gameplay Features – Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints .
  • System Design & Architecture – Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.
  • Cross-disciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
  • Performance & Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
  • Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
  • Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.

Requirements

  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5 , with a strong focus on gameplay systems.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one commercial game featuring your gameplay contributions.
  • Are passionate about prototyping, polish, and tight player control and feedback loops .
  • Communicate clearly and value cross-functional collaboration.
  • Are comfortable with Perforce, Git , or similar version control systems and modern profiling/debugging tools.

Pluses

  • Experience working on VR platforms , particularly with performance optimization and player input
  • Experience with Gameplay Ability System , MassEntity , or Chaos physics .
  • Contributions to improving build pipelines, CI , or automated gameplay testing .
  • Passion for accessibility, player expression, and inclusive game mechanics.
Company context

Working remotely at Blackbird Interactive

Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

Headquarters
Canada
Team size
201-500
Founded
2007
Remote policy

Remote hiring signal is inferred from active confirmed-remote job listings.

Application process

Review current openings on Blackbird Interactive's official careers page before applying.

UnityUnreal EngineJavaScriptPythonHTML5CSS 3PHPC#C++Google Tag Manager
Research Blackbird Interactive