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Decision details from the source listing
3+ years stated
BSc in Computer Science, College diploma in software engineering or game programming
Listed as unavailable
Legal eligibility to work in Canada, Reside within Canada
flexible
Pacific Time overlap required
These fields are normalized from the employer's text. Confirm details on the employer site before applying.
What this posting tells you
Intermediate Software Engineer role at Blackbird Interactive, remote-friendly within Canada only with Pacific Time overlap. Requires 3+ years experience in C++ Unreal Engine development and shipped commercial game. Full-time employment with no visa sponsorship. Flexible schedule with remote-first work culture.
Design and creative, QA and testing, Software, Customer support
Canada
Pacific Time
Intermediate · full_time
- Compensation is not listed
Design and creative hiring on WFH.team
Category counts come from WFH.team's latest published remote job market snapshot.
Explore the remote job marketIntermediate Software Engineer (Unreal Engine 5) at Blackbird Interactive
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
We are looking for an Intermediate Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.
Responsibilities
- Core Gameplay Features – Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints .
- System Design & Architecture – Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.
- Cross-disciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
- Performance & Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
- Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
- Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.
Requirements
- Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5 , with a strong focus on gameplay systems.
- Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
- Have shipped at least one commercial game featuring your gameplay contributions.
- Are passionate about prototyping, polish, and tight player control and feedback loops .
- Communicate clearly and value cross-functional collaboration.
- Are comfortable with Perforce, Git , or similar version control systems and modern profiling/debugging tools.
Pluses
- Experience working on VR platforms , particularly with performance optimization and player input
- Experience with Gameplay Ability System , MassEntity , or Chaos physics .
- Contributions to improving build pipelines, CI , or automated gameplay testing .
- Passion for accessibility, player expression, and inclusive game mechanics.
Working remotely at Blackbird Interactive
Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.
- Headquarters
- Canada
- Team size
- 201-500
- Founded
- 2007
Remote hiring signal is inferred from active confirmed-remote job listings.
Review current openings on Blackbird Interactive's official careers page before applying.