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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla

LocationCanada
SeniorityStaff
CompanyMozilla
Verified recentlyChecked today
Compensation

$131k-$186k

Salary details are shown when available from the source listing. Sign in before applying so the role can be reviewed against your resume, salary goals, seniority, timezone, and location eligibility.

Requirements and working style

Decision details from the source listing

Schedule

unknown

These fields are normalized from the employer's text. Confirm details on the employer site before applying.

WFH.team analysis

What this posting tells you

Contract Staff Software Engineer maintaining and debugging Firefox graphics code across platforms. Mozilla lists hiring ranges of CAD 131,400–154,600 for Canada Tier 2 locations and CAD 145,800–186,172 for Tier 1 locations; USD salary fields are left blank because the listing gives compensation in CAD.

Role lane

Backend, Mobile engineering, Software

Where you can work

Canada

Working hours

Timezone overlap is not stated.

Arrangement

Staff · Contract

Required signals
C++ and/or RustGraphics frameworksGPU architectureDebuggingOptimizationMultithreaded codebases
Preferred signals
Shader languagesMobile/AndroidOpen-source collaboration
Confirm before applying
  • Required timezone overlap is not stated
Market context

Backend hiring on WFH.team

4,949active related roles
1,360new in the latest period
203.2jobs per 100 candidates
$184kmedian of comparable listed ranges

This role's listed pay is below the median among 200 comparable roles shown here. Category counts come from WFH.team's latest published remote job market snapshot.

Explore the remote job market
Skills and signals
C++ and/or RustGraphics frameworksGPU architectureDebuggingOptimizationMultithreaded codebasesShader languagesMobile/AndroidOpen-source collaborationRemote in Canada
Job description

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) at Mozilla

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges

Canada Tier 1 Locations

$145,800 — $186,172 CAD

Canada Tier 2 Locations

$131,400 — $154,600 CAD

Company context

Working remotely at Mozilla

A lot of companies say they’re “mission-driven. ” Our unique corporate structure guarantees that every decision we make upholds our mission: to ensure the internet remains open and accessible.

Headquarters
United States, United Kingdom, China, Germany, France, and Canada
Team size
1001-5000
Founded
2005
Remote policy

Remote hiring signal is inferred from active confirmed-remote job listings.

Application process

Review current openings on Mozilla's official careers page before applying.

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