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Senior Technical Artist (7-month contract)

Blackbird Interactive

LocationCanada
SenioritySenior
CompanyBlackbird Interactive
Verified recentlyChecked today
Compensation

Salary not listed

Salary details are shown when available from the source listing. Sign in before applying so the role can be reviewed against your resume, salary goals, seniority, timezone, and location eligibility.

Requirements and working style

Decision details from the source listing

Work authorization

Must be legally eligible to work in Canada, Must reside in Canada

Schedule

flexible

These fields are normalized from the employer's text. Confirm details on the employer site before applying.

WFH.team analysis

What this posting tells you

Seven-month Senior Technical Artist contract with Blackbird Interactive. Remote-first and open to candidates residing in Canada who are legally eligible to work there. The role bridges art and engineering, supporting real-time content, pipelines, tools, and workflows. Flexible work arrangements are offered; no salary is stated.

Role lane

Backend, Design and creative, Marketing, Customer support

Where you can work

Canada

Working hours

Timezone overlap is not stated.

Arrangement

Senior · contract

Required signals
Real-time content development and game art pipelinesUnreal Engine 5Procedural workflowsUnreal Engine PCG or HoudiniProduction tools and workflowsMaya or other DCC toolsProgramming or scripting with C++, C#, Python, or similarAsset management and version control
Preferred signals
Shader development and material systemsParticle systems and real-time visual effectsAnimation rigs and game animation systemsPerformance profiling and optimizationPerforce (P4V)
Confirm before applying
  • Required timezone overlap is not stated
  • Compensation is not listed
Market context

Backend hiring on WFH.team

3,871active related roles
2,193new in the latest period
174.8jobs per 100 candidates
$195kmedian of comparable listed ranges

Category counts come from WFH.team's latest published remote job market snapshot.

Explore the remote job market
Skills and signals
Real-time content development and game art pipelinesUnreal Engine 5Procedural workflowsUnreal Engine PCG or HoudiniProduction tools and workflowsMaya or other DCC toolsProgramming or scripting with C++, C#, Python, or similarAsset management and version controlShader development and material systemsParticle systems and real-time visual effectsAnimation rigs and game animation systemsPerformance profiling and optimizationPerforce (P4V)Remote-first; candidates must reside in Canada
Job description

Senior Technical Artist (7-month contract) at Blackbird Interactive

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team and play a key role at the intersection of art and engineering. Do you want to build stylish and compelling interactive experiences? Do you enjoy collaborating with designers, artists, and programmers to create ambitious in-game content that is both visually compelling and performant?

You will be part of a small, high-performing team that can rapidly explore ideas and deliver elegant solutions to complex technical and creative challenges. As a Senior Technical Artist, you will work closely with art and engineering to support content creation, improve workflows and pipelines, and help push the visual quality of our games while working within technical constraints.

Responsibilities

  • Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems
  • Support artists with art-to-engine integration, including asset setup, debugging, and optimization
  • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality
  • Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines
  • Identify visual and performance issues and develop high-quality solutions within technical constraints
  • Contribute to the development and maintenance of procedural tools, art pipelines, and production processes
  • Create clear, concise documentation for tools, workflows, and pipelines
  • Take ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement

Requirements

  • Strong understanding of real-time content development and game art pipelines
  • Technical proficiency in one or more art disciplines (e.g., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine
  • Professional experience working in Unreal Engine 5
  • Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini
  • Experience supporting or developing production tools and workflows
  • Experience working with DCC tools such as Maya
  • Programming or scripting experience using C++, C#, Python, or a similar language
  • Understanding of asset management and version control practices
  • Strong problem-solving skills, curiosity, and a collaborative mindset

Pluses

  • Understanding of shader development and material systems
  • Experience with particle systems and real-time visual effects
  • Familiarity with animation rigs and game animation systems
  • Knowledge of performance profiling and optimization for real-time content
  • Experience with Perforce (P4V)
  • Strong interest in video game culture, art, and design
Company context

Working remotely at Blackbird Interactive

Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

Headquarters
Canada
Team size
201-500
Founded
2007
Remote policy

Remote hiring signal is inferred from active confirmed-remote job listings.

Application process

Review current openings on Blackbird Interactive's official careers page before applying.

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Remote Senior Technical Artist (7-month contract) at Blackbird Interactive | WFH.team