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Godot Game Developer

micro1

LocationRemote
SeniorityExperienced; no specific years required
Companymicro1
Verified recentlyChecked today
Compensation

$42k-$125k

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Requirements and working style

Decision details from the source listing

Schedule

unspecified

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WFH.team analysis

What this posting tells you

Remote contractor role developing gameplay systems and interactive content in Godot, while providing documentation, feedback, code reviews, and mentorship for a customer project supporting AI training. Compensation is output-based and paid per qualifying task; the listing does not state a pay rate or salary. A weekly minimum task submission is required, but the amount is unspecified. Remote eligibility by country or timezone is not stated.

Role lane

Design and creative, Finance and investments, Marketing, Product, QA and testing, Software, Customer support, Writing and content

Where you can work

Eligible countries are not stated.

Working hours

Timezone overlap is not stated.

Arrangement

Experienced; no specific years required · Contractor

Required signals
Godot EngineGameplay systems and mechanics developmentScene creation and managementVisual scriptingAsset integrationGame scripting (GDScript, C#, C++, or Blueprints)Debugging and troubleshootingIterative playtestingWritten communication and documentation
Preferred signals
Game QATechnical designSystems designAutomated testingAI evaluation project experienceCode reviewMentorshipPerformance optimizationPortfolio or verifiable published work
Confirm before applying
  • Eligible hiring countries are not stated
  • Required timezone overlap is not stated
Market context

Design and creative hiring on WFH.team

7,052active related roles
2,422new in the latest period
259.7jobs per 100 candidates
$178kmedian of comparable listed ranges

This role's listed pay is below the median among 200 comparable roles shown here. Category counts come from WFH.team's latest published remote job market snapshot.

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Skills and signals
Godot EngineGameplay systems and mechanics developmentScene creation and managementVisual scriptingAsset integrationGame scripting (GDScript, C#, C++, or Blueprints)Debugging and troubleshootingIterative playtestingWritten communication and documentationGame QATechnical designSystems designAutomated testingAI evaluation project experienceCode reviewMentorshipRemote
Job description

Godot Game Developer at micro1

Role Title: Godot Game Developer

Role Type: Contractor

Location: Remote

micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work

Design and implement advanced gameplay systems, mechanics, and features using Godot engine.

Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.

Provide in-depth documentation and regular written feedback on game development processes and delivered components.

Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.

Identify, analyze, and resolve technical challenges, optimizing performance and user experience.

Participate in iterative development cycles, contributing insights to improve playability and engagement.

Support the adaptation of project assets and logic to meet evolving scope requirements.

Preferred qualifications

Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.

A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.

Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.

Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.

Proven ability to identify and resolve gameplay issues through iterative playtesting.

Strong written communication skills for drafting precise task instructions and acceptance criteria.

Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

Company context

Working remotely at micro1

micro1 builds human-expertise data and evaluation infrastructure for AI models and agents. It recruits core-team employees and domain experts for AI training projects.

Headquarters
San Francisco Bay Area, California, United States
Founded
2022
Remote policy

Expert opportunities are remote and can be flexible. International applicants are considered, subject to country exclusions and each project's requirements. Core-team work arrangements vary by opening; check the individual posting.

Application process

Apply through the official posting. Expert applicants complete an AI interview and skills certification, followed by project selection and onboarding. Certification does not guarantee a project or immediate work.

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