$52k-$146k
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What this posting tells you
Remote contractor role creating game projects, gameplay bugs, and feature challenges for an AI evaluation project. Requires demonstrated game development experience, proficiency in a major game engine, gameplay scripting, playtesting, and strong written communication. No salary, geographic eligibility, work authorization, schedule, or benefits are specified.
Customer success, Design and creative, Finance and investments, Product, QA and testing, Writing and content
Eligible countries are not stated.
Timezone overlap is not stated.
Unspecified · Contractor
- Eligible hiring countries are not stated
- Required timezone overlap is not stated
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This role's listed pay is below the median among 196 comparable roles shown here. Category counts come from WFH.team's latest published remote job market snapshot.
Explore the remote job marketGame Developer at micro1
Role Title: Game Developer
Role Type: Contractor
Location: Remote
micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.
Scope of Work
Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred qualifications
Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
A portfolio of verifiable projects or published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped titles).
Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
Proven ability to identify and resolve gameplay issues through iterative playtesting.
Strong written communication skills for drafting precise task instructions and acceptance criteria.
Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Working remotely at micro1
micro1 builds human-expertise data and evaluation infrastructure for AI models and agents. It recruits core-team employees and domain experts for AI training projects.
- Headquarters
- San Francisco Bay Area, California, United States
- Founded
- 2022
Expert opportunities are remote and can be flexible. International applicants are considered, subject to country exclusions and each project's requirements. Core-team work arrangements vary by opening; check the individual posting.
Apply through the official posting. Expert applicants complete an AI interview and skills certification, followed by project selection and onboarding. Certification does not guarantee a project or immediate work.